Common Constants
Final Velocity
Find final velocity given initial velocity, acceleration, and time.
Displacement
Find how far an object travels in a given time.
Velocity from Displacement
Find final velocity without knowing time.
Newton's Second Law
Force equals mass times acceleration.
Weight / Gravitational Force
Weight is the gravitational force on an object (g = 9.81 m/s² on Earth).
Friction Force
Friction force equals coefficient of friction times normal force.
Kinetic Energy
Energy an object possesses due to its motion.
Gravitational Potential Energy
Energy stored by an object due to its height — like Newton's apple on its branch.
Work Done
Work done by a force over a displacement at angle θ.
Linear Momentum
Momentum is the product of mass and velocity.
Impulse
Change in momentum equals force times time interval.
Perfectly Inelastic Collision
Two objects collide and move together after impact.
Projectile Motion
Calculates range, max height, and time of flight for a projectile launched from ground level.
Free Fall
Like Newton's apple — dropped from rest, how far does it fall?
Average Velocity
Mean of initial and final velocity (constant acceleration only).
Average Acceleration
Rate of change of velocity over time.
Stopping Distance
Distance needed to decelerate from velocity v to rest.
Centripetal Acceleration
Inward acceleration of an object in circular motion.
Centripetal Force
Net inward force required to maintain circular motion.
Angular Velocity
Rate of rotation in radians per second from period T.
Linear Speed from Angular Velocity
Convert rotational speed to linear (tangential) speed.
Period of Revolution
Time for one complete circular orbit.
Time to Maximum Height
Time for a projectile to reach its peak height.
Relative Velocity (1D)
Speed of object 1 as seen by object 2 along the same axis.